3#include "audio/Emitter.hpp"
8namespace StevEngine::Audio {
44 void PlayBackground(std::string path,
bool loop =
true,
double volume = 1);
50 void Stop(
int channel);
73 double GetSoundsVolume()
const {
return volumeSounds; }
83 double GetMusicVolume()
const {
return volumeMusic; }
99 const char* GetActiveAudioDevice()
const {
return audioDevice; }
109 const char* audioDevice;
111 uint16_t audioFormat;
113 bool audioOpen =
false;
114 std::vector<Emitter*> activeSounds;
115 Mix_Music* music = NULL;
Main audio system for handling sound playback and management.
Definition AudioSystem.hpp:16
void Init()
Initialize the audio system.
Definition AudioSystem.cpp:20
void StopBackground()
Stop currently playing background music.
Definition AudioSystem.cpp:82
void SetAudioDevice(const char *device)
Set active audio output device.
Definition AudioSystem.cpp:108
void SetMusicVolume(double volume)
Set volume for background music.
Definition AudioSystem.cpp:92
void PlayBackground(std::string path, bool loop=true, double volume=1)
Play background music.
Definition AudioSystem.cpp:61
void Stop(int channel)
Stop audio on a specific channel.
Definition AudioSystem.cpp:77
void SDLCALL ChannelCompleted(int channel)
Channel finished callback.
Definition AudioSystem.cpp:38
std::vector< const char * > GetAudioDevices()
Get list of available audio output devices.
Definition AudioSystem.cpp:97
void SetSoundsVolume(double volume)
Set volume for sound effects.
Definition AudioSystem.cpp:87
void Play(Emitter *emitter)
Play an audio emitter.
Definition AudioSystem.cpp:48
Component for playing sound effects from game objects.
Definition Emitter.hpp:17