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StevEngine
StevEngine is a customizable C++ game engine.
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This is the complete list of members for StevEngine::Audio::AudioSystem, including all inherited members.
| ChannelCompleted(int channel) | StevEngine::Audio::AudioSystem | |
| GetActiveAudioDevice() const (defined in StevEngine::Audio::AudioSystem) | StevEngine::Audio::AudioSystem | inline |
| GetAudioDevices() | StevEngine::Audio::AudioSystem | |
| GetMusicVolume() const (defined in StevEngine::Audio::AudioSystem) | StevEngine::Audio::AudioSystem | inline |
| GetSoundsVolume() const (defined in StevEngine::Audio::AudioSystem) | StevEngine::Audio::AudioSystem | inline |
| Init() | StevEngine::Audio::AudioSystem | |
| Play(Emitter *emitter) | StevEngine::Audio::AudioSystem | |
| PlayBackground(std::string path, bool loop=true, double volume=1) | StevEngine::Audio::AudioSystem | |
| SetAudioDevice(const char *device) | StevEngine::Audio::AudioSystem | |
| SetMusicVolume(double volume) | StevEngine::Audio::AudioSystem | |
| SetSoundsVolume(double volume) | StevEngine::Audio::AudioSystem | |
| Stop(int channel) | StevEngine::Audio::AudioSystem | |
| StopBackground() | StevEngine::Audio::AudioSystem |