StevEngine
StevEngine is a customizable C++ game engine.
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This is the complete list of members for StevEngine::Audio::AudioSystem, including all inherited members.
ChannelCompleted(int channel) | StevEngine::Audio::AudioSystem | |
GetActiveAudioDevice() const (defined in StevEngine::Audio::AudioSystem) | StevEngine::Audio::AudioSystem | inline |
GetAudioDevices() | StevEngine::Audio::AudioSystem | |
GetMusicVolume() const (defined in StevEngine::Audio::AudioSystem) | StevEngine::Audio::AudioSystem | inline |
GetSoundsVolume() const (defined in StevEngine::Audio::AudioSystem) | StevEngine::Audio::AudioSystem | inline |
Init() | StevEngine::Audio::AudioSystem | |
Play(Emitter *emitter) | StevEngine::Audio::AudioSystem | |
PlayBackground(std::string path, bool loop=true, double volume=1) | StevEngine::Audio::AudioSystem | |
SetAudioDevice(const char *device) | StevEngine::Audio::AudioSystem | |
SetMusicVolume(double volume) | StevEngine::Audio::AudioSystem | |
SetSoundsVolume(double volume) | StevEngine::Audio::AudioSystem | |
Stop(int channel) | StevEngine::Audio::AudioSystem | |
StopBackground() | StevEngine::Audio::AudioSystem |