StevEngine
StevEngine is a customizable C++ game engine.
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StevEngine::Audio::AudioSystem Member List

This is the complete list of members for StevEngine::Audio::AudioSystem, including all inherited members.

ChannelCompleted(int channel)StevEngine::Audio::AudioSystem
GetActiveAudioDevice() const (defined in StevEngine::Audio::AudioSystem)StevEngine::Audio::AudioSysteminline
GetAudioDevices()StevEngine::Audio::AudioSystem
GetMusicVolume() const (defined in StevEngine::Audio::AudioSystem)StevEngine::Audio::AudioSysteminline
GetSoundsVolume() const (defined in StevEngine::Audio::AudioSystem)StevEngine::Audio::AudioSysteminline
Init()StevEngine::Audio::AudioSystem
Play(Emitter *emitter)StevEngine::Audio::AudioSystem
PlayBackground(std::string path, bool loop=true, double volume=1)StevEngine::Audio::AudioSystem
SetAudioDevice(const char *device)StevEngine::Audio::AudioSystem
SetMusicVolume(double volume)StevEngine::Audio::AudioSystem
SetSoundsVolume(double volume)StevEngine::Audio::AudioSystem
Stop(int channel)StevEngine::Audio::AudioSystem
StopBackground()StevEngine::Audio::AudioSystem