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StevEngine
StevEngine is a customizable C++ game engine.
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This is the complete list of members for StevEngine::Physics::LayerManager, including all inherited members.
| CreateLayer(bool isStatic=true) | StevEngine::Physics::LayerManager | |
| DEFAULT enum value (defined in StevEngine::Physics::LayerManager) | StevEngine::Physics::LayerManager | |
| DefaultLayers enum name (defined in StevEngine::Physics::LayerManager) | StevEngine::Physics::LayerManager | |
| GetLayer(LayerID id) | StevEngine::Physics::LayerManager | |
| LayerManager() (defined in StevEngine::Physics::LayerManager) | StevEngine::Physics::LayerManager | |
| STATIC enum value (defined in StevEngine::Physics::LayerManager) | StevEngine::Physics::LayerManager |