StevEngine
StevEngine is a customizable C++ game engine.
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StevEngine::Physics::LayerManager Member List

This is the complete list of members for StevEngine::Physics::LayerManager, including all inherited members.

CreateLayer(bool isStatic=true)StevEngine::Physics::LayerManager
DEFAULT enum value (defined in StevEngine::Physics::LayerManager)StevEngine::Physics::LayerManager
DefaultLayers enum name (defined in StevEngine::Physics::LayerManager)StevEngine::Physics::LayerManager
GetLayer(LayerID id)StevEngine::Physics::LayerManager
LayerManager() (defined in StevEngine::Physics::LayerManager)StevEngine::Physics::LayerManager
STATIC enum value (defined in StevEngine::Physics::LayerManager)StevEngine::Physics::LayerManager