StevEngine
StevEngine is a customizable C++ game engine.
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StevEngine::Renderer::Object Member List

This is the complete list of members for StevEngine::Renderer::Object, including all inherited members.

AddShader(Renderer::ShaderProgram program)StevEngine::Renderer::Object
Draw(Utilities::Matrix4 transform) constStevEngine::Renderer::Objectvirtual
GetBoundingBox() constStevEngine::Renderer::Objectinline
GetIndexCount() constStevEngine::Renderer::Objectinline
GetRenderType() constStevEngine::Renderer::Objectinline
GetVertexCount() constStevEngine::Renderer::Objectinline
materialStevEngine::Renderer::Object
Object(const std::vector< Utilities::Vertex > &vertices, const Visuals::Material &material, RenderType renderType=SOLID)StevEngine::Renderer::Object
Object(const std::vector< Utilities::Vertex > &vertices, const std::vector< uint32_t > &indices, const Visuals::Material &material, RenderType renderType=SOLID)StevEngine::Renderer::Object
Object(const Object &instance)StevEngine::Renderer::Object
RemoveShader(Renderer::ShaderType type)StevEngine::Renderer::Object
SetRenderType(RenderType type)StevEngine::Renderer::Object
UpdateBuffers() constStevEngine::Renderer::Object
UpdateShaderMaterial() constStevEngine::Renderer::Object