| AddGlobalShader(ShaderProgram shader) | StevEngine::Renderer::RenderSystem | |
| AddLight(Visuals::Light *light) | StevEngine::Renderer::RenderSystem | |
| DrawFrame() | StevEngine::Renderer::RenderSystem | |
| DrawObject(const CustomObject &object, Utilities::Matrix4 transform, RenderQueue queue=STANDARD) | StevEngine::Renderer::RenderSystem | |
| GetAmbientLightColor() const (defined in StevEngine::Renderer::RenderSystem) | StevEngine::Renderer::RenderSystem | inline |
| GetAmbientLightStrength() const (defined in StevEngine::Renderer::RenderSystem) | StevEngine::Renderer::RenderSystem | inline |
| GetDefaultFragmentShaderProgram() const (defined in StevEngine::Renderer::RenderSystem) | StevEngine::Renderer::RenderSystem | inline |
| GetDefaultVertexShaderProgram() const (defined in StevEngine::Renderer::RenderSystem) | StevEngine::Renderer::RenderSystem | inline |
| GetLightID(std::string type) | StevEngine::Renderer::RenderSystem | |
| GetLights() const | StevEngine::Renderer::RenderSystem | inline |
| GetShaderPipeline() const (defined in StevEngine::Renderer::RenderSystem) | StevEngine::Renderer::RenderSystem | inline |
| Init(SDL_Window *window) | StevEngine::Renderer::RenderSystem | |
| RemoveLight(Visuals::Light *light) | StevEngine::Renderer::RenderSystem | |
| ResetGlobalShader(ShaderType type) | StevEngine::Renderer::RenderSystem | |
| ResetGPUBuffers() | StevEngine::Renderer::RenderSystem | |
| SetAmbientLight(float strength, const Utilities::Color &color=Utilities::Color(255, 255, 255, 255)) | StevEngine::Renderer::RenderSystem | |
| SetBackground(const Utilities::Color &color) | StevEngine::Renderer::RenderSystem | |
| SetEnabled(bool enabled) (defined in StevEngine::Renderer::RenderSystem) | StevEngine::Renderer::RenderSystem | |
| SetFaceCulling(bool enable, GLenum face=GL_FRONT, bool clockwise=false) | StevEngine::Renderer::RenderSystem | |
| SetMSAA(bool enable, uint16_t amount=4) | StevEngine::Renderer::RenderSystem | |
| SetViewSize(int WIDTH, int HEIGHT) | StevEngine::Renderer::RenderSystem | |
| SetVSync(bool vsync) | StevEngine::Renderer::RenderSystem | |
| WindowType() | StevEngine::Renderer::RenderSystem | static |