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StevEngine
StevEngine is a customizable C++ game engine.
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Broad phase layer interface for Jolt. More...
#include <physics/Layers.hpp>
Public Member Functions | |
| BPLayerInterfaceImpl () | |
| Create broad phase interface. | |
| virtual unsigned int | GetNumBroadPhaseLayers () const override |
| Get number of broad phase layers. | |
| virtual JPH::BroadPhaseLayer | GetBroadPhaseLayer (JPH::ObjectLayer inLayer) const override |
| Get broad phase layer for object layer. | |
Broad phase layer interface for Jolt.
Implements Jolt physics engine interface for broad phase collision detection. Manages layer relationships for initial collision filtering.
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overridevirtual |
Get broad phase layer for object layer.
| inLayer | Object layer to check |
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overridevirtual |
Get number of broad phase layers.