StevEngine
StevEngine is a customizable C++ game engine.
Loading...
Searching...
No Matches
StevEngine::Physics::CharacterBody Member List

This is the complete list of members for StevEngine::Physics::CharacterBody, including all inherited members.

CharacterBody(CharacterSettings settings={}, LayerID layer=LayerManager::DEFAULT)StevEngine::Physics::CharacterBody
CharacterBody(Utilities::Stream &stream)StevEngine::Physics::CharacterBody
Component()StevEngine::Component
Deactivate()StevEngine::Physics::CharacterBodyvirtual
Draw(const Utilities::Matrix4 &transform)StevEngine::Componentinlinevirtual
Export(Utilities::StreamType type) constStevEngine::Physics::CharacterBodyvirtual
ExtendedUpdate(double deltaTime, JPH::CharacterVirtual::ExtendedUpdateSettings updateSettings={})StevEngine::Physics::CharacterBody
GetCharacterPadding() constStevEngine::Physics::CharacterBodyinline
GetHitReductionCosMaxAngle() constStevEngine::Physics::CharacterBodyinline
GetMass() constStevEngine::Physics::CharacterBodyinline
GetMaxNumHits() constStevEngine::Physics::CharacterBodyinline
GetMaxStrength() constStevEngine::Physics::CharacterBodyinline
GetParent() constStevEngine::Component
GetPenetrationRecoverySpeed() const (defined in StevEngine::Physics::CharacterBody)StevEngine::Physics::CharacterBodyinline
GetScene() constStevEngine::Component
GetShape() constStevEngine::Physics::CharacterBodyinlineprotected
GetType() constStevEngine::Physics::CharacterBodyinlinevirtual
handlersStevEngine::Componentprotected
IsOnGround() constStevEngine::Physics::CharacterBodyinline
IsSlopeTooSteep(Utilities::Vector3 normal) constStevEngine::Physics::CharacterBodyinline
IsSupported() const (defined in StevEngine::Physics::CharacterBody)StevEngine::Physics::CharacterBodyinline
layerStevEngine::Physics::CharacterBodyprotected
RefreshShape()StevEngine::Physics::CharacterBodyvirtual
SetHitReductionCosMaxAngle(float cosMaxAngle)StevEngine::Physics::CharacterBodyinline
SetMass(float mass)StevEngine::Physics::CharacterBodyinline
SetMaxNumHits(uint maxHits)StevEngine::Physics::CharacterBodyinline
SetMaxSlopeAngle(float maxSlopeAngle)StevEngine::Physics::CharacterBodyinline
SetMaxStrength(float maxStrength)StevEngine::Physics::CharacterBodyinline
SetPenetrationRecoverySpeed(float speed)StevEngine::Physics::CharacterBodyinline
SetShape(JPH::Ref< JPH::Shape > shape, Utilities::Vector3 shapeOffset=0)StevEngine::Physics::CharacterBodyprotected
settingsStevEngine::Physics::CharacterBodyprotected
Start()StevEngine::Physics::CharacterBodyvirtual
uniqueStevEngine::Physics::CharacterBodystatic
Update(double deltaTime)StevEngine::Physics::CharacterBodyvirtual
velocityStevEngine::Physics::CharacterBody
~CharacterBody()StevEngine::Physics::CharacterBodyvirtual
~Component()StevEngine::Componentvirtual