StevEngine
StevEngine is a customizable C++ game engine.
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StevEngine::Component Class Referenceabstract

Base class for all game object components. More...

#include <main/Component.hpp>

Inheritance diagram for StevEngine::Component:
StevEngine::Audio::Emitter StevEngine::Physics::Collider StevEngine::Physics::RigidBody StevEngine::Renderer::RenderComponent StevEngine::Visuals::Camera StevEngine::Visuals::Light StevEngine::Visuals::ModelRenderer StevEngine::Physics::CapsuleCollider StevEngine::Physics::CubeCollider StevEngine::Physics::CylinderCollider StevEngine::Physics::ModelCollider StevEngine::Physics::SphereCollider StevEngine::Physics::TerrainCollider StevEngine::Visuals::CapsulePrimitive StevEngine::Visuals::CubePrimitive StevEngine::Visuals::CylinderPrimitive StevEngine::Visuals::IcospherePrimitive StevEngine::Visuals::TerrainRenderer StevEngine::Visuals::UVSpherePrimitive StevEngine::Visuals::DirectionalLight StevEngine::Visuals::PointLight StevEngine::Visuals::SpotLight

Public Member Functions

 Component ()
 Create new component.
 
virtual ~Component ()
 Clean up component resources.
 
GameObjectGetParent () const
 Get parent GameObject.
 
SceneGetScene () const
 Get containing Scene.
 
virtual std::string GetType () const =0
 Get component type.
 
virtual Utilities::Stream Export (Utilities::StreamType stream) const =0
 Serialize component to a stream.
 
virtual void Start ()
 Initialize component after creation.
 

Protected Attributes

std::vector< std::pair< Utilities::ID, std::string > > handlers
 Event handler registrations.
 

Friends

class StevEngine::GameObject
 

Detailed Description

Base class for all game object components.

Components provide behavior and functionality to GameObjects. They can respond to events, be serialized, and manage resources.

Member Function Documentation

◆ Export()

◆ GetParent()

GameObject & StevEngine::Component::GetParent ( ) const

Get parent GameObject.

Returns
Reference to parent GameObject

◆ GetScene()

Scene & StevEngine::Component::GetScene ( ) const

Get containing Scene.

Returns
Reference to containing Scene

◆ GetType()

◆ Start()

virtual void StevEngine::Component::Start ( )
inlinevirtual

Initialize component after creation.

Reimplemented in StevEngine::Physics::RigidBody.


The documentation for this class was generated from the following files: