StevEngine
StevEngine is a customizable C++ game engine.
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This is the complete list of members for StevEngine::Physics::Layer, including all inherited members.
BroadPhaseLayer | StevEngine::Physics::Layer | |
GetLayerById(JPH::ObjectLayer id) | StevEngine::Physics::Layer | static |
GetLayerByName(std::string name) | StevEngine::Physics::Layer | static |
id | StevEngine::Physics::Layer | |
isStatic | StevEngine::Physics::Layer | |
Layer(std::string name, bool isStatic=false) | StevEngine::Physics::Layer | |
name | StevEngine::Physics::Layer |