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StevEngine
StevEngine is a customizable C++ game engine.
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Physics collision layer. More...
#include <physics/Layers.hpp>
Public Member Functions | |
| Layer (const Layer ©) | |
| Copy physics layer. | |
Public Attributes | |
| const bool | isStatic |
| Whether objects are static. | |
| const LayerID | id |
| Unique layer ID. | |
| const JPH::BroadPhaseLayer | BroadPhaseLayer |
| Broad phase settings. | |
Friends | |
| class | LayerManager |
Physics collision layer.
Defines collision filtering and broad phase settings for physics objects. Controls which objects can collide with each other.
| StevEngine::Physics::Layer::Layer | ( | const Layer & | copy | ) |
Copy physics layer.
| copy | Layer to copy |