StevEngine
StevEngine is a customizable C++ game engine.
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Filter for object layer collisions. More...
#include <physics/Layers.hpp>
Public Member Functions | |
virtual bool | ShouldCollide (JPH::ObjectLayer inObject1, JPH::ObjectLayer inObject2) const override |
Check if layers should collide. | |
Filter for object layer collisions.
Controls which object layers can interact with each other.
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overridevirtual |
Check if layers should collide.
inObject1 | First object layer |
inObject2 | Second object layer |