StevEngine
StevEngine is a customizable C++ game engine.
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StevEngine::Physics::ObjectLayerPairFilterImpl Class Reference

Filter for object layer collisions. More...

#include <physics/Layers.hpp>

Inheritance diagram for StevEngine::Physics::ObjectLayerPairFilterImpl:

Public Member Functions

virtual bool ShouldCollide (JPH::ObjectLayer inObject1, JPH::ObjectLayer inObject2) const override
 Check if layers should collide.
 

Detailed Description

Filter for object layer collisions.

Controls which object layers can interact with each other.

Member Function Documentation

◆ ShouldCollide()

bool StevEngine::Physics::ObjectLayerPairFilterImpl::ShouldCollide ( JPH::ObjectLayer inObject1,
JPH::ObjectLayer inObject2 ) const
overridevirtual

Check if layers should collide.

Parameters
inObject1First object layer
inObject2Second object layer
Returns
true if layers should check for collisions

The documentation for this class was generated from the following files: