StevEngine
StevEngine is a customizable C++ game engine.
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Filter for broad phase layer collisions. More...
#include <physics/Layers.hpp>
Public Member Functions | |
virtual bool | ShouldCollide (JPH::ObjectLayer inLayer1, JPH::BroadPhaseLayer inLayer2) const override |
Check if layers should collide. | |
Filter for broad phase layer collisions.
Controls which broad phase layers can interact with each other.
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overridevirtual |
Check if layers should collide.
inLayer1 | First object layer |
inLayer2 | Second broad phase layer |