StevEngine
StevEngine is a customizable C++ game engine.
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StevEngine::Physics::ObjectVsBroadPhaseLayerFilterImpl Class Reference

Filter for broad phase layer collisions. More...

#include <physics/Layers.hpp>

Inheritance diagram for StevEngine::Physics::ObjectVsBroadPhaseLayerFilterImpl:

Public Member Functions

virtual bool ShouldCollide (JPH::ObjectLayer inLayer1, JPH::BroadPhaseLayer inLayer2) const override
 Check if layers should collide.
 

Detailed Description

Filter for broad phase layer collisions.

Controls which broad phase layers can interact with each other.

Member Function Documentation

◆ ShouldCollide()

bool StevEngine::Physics::ObjectVsBroadPhaseLayerFilterImpl::ShouldCollide ( JPH::ObjectLayer inLayer1,
JPH::BroadPhaseLayer inLayer2 ) const
overridevirtual

Check if layers should collide.

Parameters
inLayer1First object layer
inLayer2Second broad phase layer
Returns
true if layers should check for collisions

The documentation for this class was generated from the following files: