StevEngine
StevEngine is a customizable C++ game engine.
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StevEngine::Physics::RigidBody Member List

This is the complete list of members for StevEngine::Physics::RigidBody, including all inherited members.

AddAngularImpulse(Utilities::Vector3 inAngularImpulse)StevEngine::Physics::RigidBodyinline
AddForce(Utilities::Vector3 inForce)StevEngine::Physics::RigidBodyinline
AddForce(Utilities::Vector3 inForce, Utilities::Vector3 inPosition)StevEngine::Physics::RigidBodyinline
AddImpulse(Utilities::Vector3 inImpulse)StevEngine::Physics::RigidBodyinline
AddImpulse(Utilities::Vector3 inImpulse, Utilities::Vector3 inPosition)StevEngine::Physics::RigidBodyinline
AddTorque(Utilities::Vector3 inTorque)StevEngine::Physics::RigidBodyinline
Collider (defined in StevEngine::Physics::RigidBody)StevEngine::Physics::RigidBodyfriend
Component()StevEngine::Component
Deactivate()StevEngine::Physics::RigidBodyvirtual
Export(Utilities::StreamType type) constStevEngine::Physics::RigidBodyvirtual
GetAngularVelocity() constStevEngine::Physics::RigidBodyinline
GetBody() constStevEngine::Physics::RigidBodyinline
GetFriction() constStevEngine::Physics::RigidBodyinline
GetLinearVelocity() constStevEngine::Physics::RigidBodyinline
GetParent() constStevEngine::Component
GetPointVelocity(Utilities::Vector3 inPoint) constStevEngine::Physics::RigidBodyinline
GetPointVelocityCOM(Utilities::Vector3 inPointRelativeToCOM) constStevEngine::Physics::RigidBodyinline
GetScene() constStevEngine::Component
GetType() constStevEngine::Physics::RigidBodyinlinevirtual
handlersStevEngine::Componentprotected
IsActive() constStevEngine::Physics::RigidBodyinline
IsDynamic() constStevEngine::Physics::RigidBodyinline
IsKinematic() constStevEngine::Physics::RigidBodyinline
IsStatic() constStevEngine::Physics::RigidBodyinline
layerStevEngine::Physics::RigidBody
massStevEngine::Physics::RigidBody
motionTypeStevEngine::Physics::RigidBody
MoveKinematic(Utilities::Vector3 inTargetPosition, Utilities::Quaternion inTargetRotation, float inDeltaTime)StevEngine::Physics::RigidBodyinline
RigidBody(JPH::EMotionType motionType, Layer *layer, float mass=1000)StevEngine::Physics::RigidBody
RigidBody(Utilities::Stream &stream)StevEngine::Physics::RigidBody
SetAngularVelocity(Utilities::Vector3 inAngularVelocity)StevEngine::Physics::RigidBodyinline
SetAngularVelocityClamped(Utilities::Vector3 inAngularVelocity)StevEngine::Physics::RigidBodyinline
SetFriction(float inFriction)StevEngine::Physics::RigidBodyinline
SetLinearVelocity(Utilities::Vector3 inLinearVelocity)StevEngine::Physics::RigidBodyinline
SetLinearVelocityClamped(Utilities::Vector3 inLinearVelocity)StevEngine::Physics::RigidBodyinline
SetMotionProperties(MotionProperties properties)StevEngine::Physics::RigidBody
Start()StevEngine::Physics::RigidBodyvirtual
StevEngine::GameObject (defined in StevEngine::Physics::RigidBody)StevEngine::Physics::RigidBodyfriend
Update(double deltaTime)StevEngine::Physics::RigidBodyvirtual
~Component()StevEngine::Componentvirtual
~RigidBody()StevEngine::Physics::RigidBody