StevEngine
StevEngine is a customizable C++ game engine.
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Base interface for renderable objects. More...
#include <visuals/renderer/Object.hpp>
Public Member Functions | |
virtual void | Draw (Utilities::Matrix4 transform) const =0 |
Draw the object with transform. | |
Base interface for renderable objects.
Abstract base class that defines the interface for any object that can be rendered in the scene.
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pure virtual |
Draw the object with transform.
transform | World transform matrix to apply |
Implemented in StevEngine::Renderer::Object.