Event for transform changes.
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#include <main/GameObject.hpp>
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| | TransformUpdateEvent (bool position=true, bool rotation=true, bool scale=true) |
| | Create transform update event.
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| const std::string | GetEventType () const override |
| | Get type identifier for this event.
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static const std::string | GetStaticEventType () |
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bool | position |
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bool | rotation |
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bool | scale |
| | Which transform components changed.
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Event for transform changes.
◆ TransformUpdateEvent()
| StevEngine::TransformUpdateEvent::TransformUpdateEvent |
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bool | position = true, |
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bool | rotation = true, |
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bool | scale = true ) |
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inline |
Create transform update event.
- Parameters
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| position | Whether position changed |
| rotation | Whether rotation changed |
| scale | Whether scale changed |
◆ GetEventType()
| const std::string StevEngine::TransformUpdateEvent::GetEventType |
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const |
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inlineoverridevirtual |
Get type identifier for this event.
- Returns
- String identifier for event type
Implements StevEngine::Event.
The documentation for this class was generated from the following file: