StevEngine
StevEngine is a customizable C++ game engine.
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StevEngine::Visuals::CubePrimitive Member List

This is the complete list of members for StevEngine::Visuals::CubePrimitive, including all inherited members.

AddShader(ShaderProgram program)StevEngine::Renderer::RenderComponent
Component()StevEngine::Component
CubePrimitive(Utilities::Vector3 position=Utilities::Vector3(), Utilities::Quaternion rotation=Utilities::Quaternion(), Utilities::Vector3 scale=Utilities::Vector3(1), const Material &material=Material(), TextureType textureType=REPEAT, Renderer::RenderType renderType=Renderer::SOLID)StevEngine::Visuals::CubePrimitive
CubePrimitive(Utilities::Stream &stream)StevEngine::Visuals::CubePrimitive
Export(Utilities::StreamType type) constStevEngine::Visuals::CubePrimitivevirtual
GetMaterial()StevEngine::Renderer::RenderComponentinline
GetObject()StevEngine::Renderer::RenderComponentinline
GetParent() constStevEngine::Component
GetScene() constStevEngine::Component
GetType() constStevEngine::Visuals::CubePrimitiveinlinevirtual
handlersStevEngine::Componentprotected
objectStevEngine::Renderer::RenderComponentprotected
position (defined in StevEngine::Renderer::RenderComponent)StevEngine::Renderer::RenderComponent
RemoveShader(ShaderType type)StevEngine::Renderer::RenderComponent
RenderComponent(const Object &object)StevEngine::Renderer::RenderComponent
RenderComponent(const Object &object, Utilities::Vector3 position, Utilities::Quaternion rotation, Utilities::Vector3 scale)StevEngine::Renderer::RenderComponent
RenderComponent(const Object &object, Utilities::Stream &stream)StevEngine::Renderer::RenderComponent
rotationStevEngine::Renderer::RenderComponent
scaleStevEngine::Renderer::RenderComponent
shadersStevEngine::Renderer::RenderComponentprotected
Start()StevEngine::Componentinlinevirtual
textureTypeStevEngine::Visuals::CubePrimitive
~Component()StevEngine::Componentvirtual
~RenderComponent()StevEngine::Renderer::RenderComponent