AddShader(ShaderProgram program) | StevEngine::Renderer::RenderComponent | |
Component() | StevEngine::Component | |
Export(Utilities::StreamType type) const | StevEngine::Visuals::IcospherePrimitive | virtual |
GetMaterial() | StevEngine::Renderer::RenderComponent | inline |
GetObject() | StevEngine::Renderer::RenderComponent | inline |
GetParent() const | StevEngine::Component | |
GetScene() const | StevEngine::Component | |
GetType() const | StevEngine::Visuals::IcospherePrimitive | inlinevirtual |
handlers | StevEngine::Component | protected |
IcospherePrimitive(Utilities::Vector3 position=Utilities::Vector3(), Utilities::Quaternion rotation=Utilities::Quaternion(), Utilities::Vector3 scale=Utilities::Vector3(1), Material material=Material(), bool smooth=true, TextureType textureType=COVER, Renderer::RenderType renderType=Renderer::SOLID) | StevEngine::Visuals::IcospherePrimitive | |
IcospherePrimitive(Utilities::Stream &stream) | StevEngine::Visuals::IcospherePrimitive | |
object | StevEngine::Renderer::RenderComponent | protected |
position (defined in StevEngine::Renderer::RenderComponent) | StevEngine::Renderer::RenderComponent | |
RemoveShader(ShaderType type) | StevEngine::Renderer::RenderComponent | |
RenderComponent(const Object &object) | StevEngine::Renderer::RenderComponent | |
RenderComponent(const Object &object, Utilities::Vector3 position, Utilities::Quaternion rotation, Utilities::Vector3 scale) | StevEngine::Renderer::RenderComponent | |
RenderComponent(const Object &object, Utilities::Stream &stream) | StevEngine::Renderer::RenderComponent | |
rotation | StevEngine::Renderer::RenderComponent | |
scale | StevEngine::Renderer::RenderComponent | |
shaders | StevEngine::Renderer::RenderComponent | protected |
smooth | StevEngine::Visuals::IcospherePrimitive | |
Start() | StevEngine::Component | inlinevirtual |
textureType | StevEngine::Visuals::IcospherePrimitive | |
~Component() | StevEngine::Component | virtual |
~RenderComponent() | StevEngine::Renderer::RenderComponent | |