StevEngine
StevEngine is a customizable C++ game engine.
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StevEngine::Visuals::PointLight Member List

This is the complete list of members for StevEngine::Visuals::PointLight, including all inherited members.

Component()StevEngine::Component
constantStevEngine::Visuals::PointLight
diffuseStevEngine::Visuals::Light
Export(Utilities::StreamType type) constStevEngine::Visuals::PointLightvirtual
GetParent() constStevEngine::Component
GetScene() constStevEngine::Component
GetShaderLightID() constStevEngine::Visuals::Lightinline
GetType() constStevEngine::Visuals::PointLightinlinevirtual
handlersStevEngine::Componentprotected
Light(uint32_t shaderID, Utilities::Vector3 diffuse, Utilities::Vector3 specular, std::string type) (defined in StevEngine::Visuals::Light)StevEngine::Visuals::Lightprotected
Light(Utilities::Stream &stream, std::string type) (defined in StevEngine::Visuals::Light)StevEngine::Visuals::Lightprotected
linearStevEngine::Visuals::PointLight
PointLight(Utilities::Vector3 diffuse=Utilities::Vector3(1.0), Utilities::Vector3 specular=Utilities::Vector3(1.0), float constant=1.0, float linear=0.02, float quadratic=0.0017)StevEngine::Visuals::PointLight
PointLight(Utilities::Stream &stream)StevEngine::Visuals::PointLight
quadraticStevEngine::Visuals::PointLight
ResetShader(const Renderer::ShaderProgram &program) constStevEngine::Visuals::PointLightvirtual
shaderLightIDStevEngine::Visuals::Lightprotected
specularStevEngine::Visuals::Light
Start()StevEngine::Componentinlinevirtual
UpdateShader(const Renderer::ShaderProgram &program) constStevEngine::Visuals::PointLightvirtual
~Component()StevEngine::Componentvirtual
~Light() (defined in StevEngine::Visuals::Light)StevEngine::Visuals::Lightprotectedvirtual
~PointLight() (defined in StevEngine::Visuals::PointLight)StevEngine::Visuals::PointLight