StevEngine
StevEngine is a customizable C++ game engine.
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StevEngine::Visuals::SpotLight Member List

This is the complete list of members for StevEngine::Visuals::SpotLight, including all inherited members.

Component()StevEngine::Component
cutOffStevEngine::Visuals::SpotLight
diffuseStevEngine::Visuals::Light
Export(Utilities::StreamType type) constStevEngine::Visuals::SpotLightvirtual
GetParent() constStevEngine::Component
GetScene() constStevEngine::Component
GetShaderLightID() constStevEngine::Visuals::Lightinline
GetType() constStevEngine::Visuals::SpotLightinlinevirtual
handlersStevEngine::Componentprotected
Light(uint32_t shaderID, Utilities::Vector3 diffuse, Utilities::Vector3 specular, std::string type) (defined in StevEngine::Visuals::Light)StevEngine::Visuals::Lightprotected
Light(Utilities::Stream &stream, std::string type) (defined in StevEngine::Visuals::Light)StevEngine::Visuals::Lightprotected
outerCutOffStevEngine::Visuals::SpotLight
ResetShader(const Renderer::ShaderProgram &program) constStevEngine::Visuals::SpotLightvirtual
shaderLightIDStevEngine::Visuals::Lightprotected
specularStevEngine::Visuals::Light
SpotLight(Utilities::Vector3 diffuse=Utilities::Vector3(1.0), Utilities::Vector3 specular=Utilities::Vector3(1.0), float cutOff=12.5, float outerCutOff=17.5)StevEngine::Visuals::SpotLight
SpotLight(Utilities::Stream &stream)StevEngine::Visuals::SpotLight
Start()StevEngine::Componentinlinevirtual
UpdateShader(const Renderer::ShaderProgram &program) constStevEngine::Visuals::SpotLightvirtual
~Component()StevEngine::Componentvirtual
~Light() (defined in StevEngine::Visuals::Light)StevEngine::Visuals::Lightprotectedvirtual
~SpotLight() (defined in StevEngine::Visuals::SpotLight)StevEngine::Visuals::SpotLight