StevEngine
StevEngine is a customizable C++ game engine.
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StevEngine::WindowVSyncEvent Class Reference

Event triggered when vsync setting changes. More...

#include <main/EngineEvents.hpp>

Inheritance diagram for StevEngine::WindowVSyncEvent:
StevEngine::Event

Public Member Functions

 WindowVSyncEvent (bool value)
 Create vsync change event.
 
const std::string GetEventType () const override
 Get type identifier for this event.
 

Static Public Member Functions

static const std::string GetStaticEventType ()
 

Public Attributes

bool value
 Whether vsync is enabled.
 

Detailed Description

Event triggered when vsync setting changes.

Constructor & Destructor Documentation

◆ WindowVSyncEvent()

StevEngine::WindowVSyncEvent::WindowVSyncEvent ( bool value)
inline

Create vsync change event.

Parameters
valueNew vsync state

Member Function Documentation

◆ GetEventType()

const std::string StevEngine::WindowVSyncEvent::GetEventType ( ) const
inlineoverridevirtual

Get type identifier for this event.

Returns
String identifier for event type

Implements StevEngine::Event.


The documentation for this class was generated from the following file: