StevEngine
StevEngine is a customizable C++ game engine.
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Motion properties configuration for rigid bodies. More...
#include <physics/RigidBody.hpp>
Public Member Functions | |
MotionProperties (double gravityFactor=1.0, double linearDamping=0.0, double angularDamping=0.0, JPH::EAllowedDOFs allowedDOFs=JPH::EAllowedDOFs::All, double maxLinearVelocity=0.0, double maxAngularVelocity=0.0) | |
Create motion properties configuration. | |
Motion properties configuration for rigid bodies.
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inline |
Create motion properties configuration.
gravityFactor | Gravity influence multiplier |
linearDamping | Linear velocity damping |
angularDamping | Angular velocity damping |
allowedDOFs | Allowed degrees of freedom |
maxLinearVelocity | Maximum linear velocity (0 for unlimited) |
maxAngularVelocity | Maximum angular velocity (0 for unlimited) |