2#ifdef StevEngine_MODELS
3#include "assimp/scene.h"
5#include "main/ResourceManager.hpp"
6#include "utilities/Vertex.hpp"
7#include "visuals/Material.hpp"
11namespace StevEngine::Utilities {
19 #ifdef StevEngine_SHOW_WINDOW
54 #ifdef StevEngine_SHOW_WINDOW
69 const aiScene* assimpScene;
70 std::vector<Mesh> meshes;
Container for loaded resource data.
Definition ResourceManager.hpp:11
const std::string path
Path to model file.
Definition Model.hpp:60
std::vector< Mesh > GetMeshes() const
Get all meshes in model.
Definition Model.cpp:108
Model(const Resources::Resource &file)
Load model from resource.
Definition Model.cpp:21
bool hasMaterials
Whether model has material data.
Definition Model.hpp:56
Material properties for rendering.
Definition Material.hpp:14
std::vector< uint32_t > indices
Vertex indices.
Definition Model.hpp:17
Visuals::Material material
Mesh material.
Definition Model.hpp:20
Mesh(std::vector< Vertex > vertices, std::vector< uint32_t > indices, Visuals::Material material)
Create mesh with material.
Definition Model.hpp:27
std::vector< Vertex > vertices
Mesh vertices.
Definition Model.hpp:16