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StevEngine
StevEngine is a customizable C++ game engine.
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Event for collider updates. More...
#include <physics/Colliders.hpp>
Public Member Functions | |
| ColliderUpdateEvent (Collider *collider) | |
| Create collider update event. | |
| const std::string | GetEventType () const override |
| Get type identifier for this event. | |
Static Public Member Functions | |
| static const std::string | GetStaticEventType () |
Public Attributes | |
| Collider * | collider |
| Modified collider. | |
Event for collider updates.
Triggered when a collider's transform is modified.
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inline |
Create collider update event.
| collider | Modified collider |
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inlineoverridevirtual |
Get type identifier for this event.
Implements StevEngine::Event.