StevEngine
StevEngine is a customizable C++ game engine.
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StevEngine::Physics::ColliderUpdateEvent Class Reference

Event for collider updates. More...

#include <physics/Colliders.hpp>

Inheritance diagram for StevEngine::Physics::ColliderUpdateEvent:
StevEngine::Event

Public Member Functions

 ColliderUpdateEvent (Collider *collider)
 Create collider update event.
 
const std::string GetEventType () const override
 Get type identifier for this event.
 

Static Public Member Functions

static const std::string GetStaticEventType ()
 

Public Attributes

Collidercollider
 Modified collider.
 

Detailed Description

Event for collider updates.

Triggered when a collider's transform is modified.

Constructor & Destructor Documentation

◆ ColliderUpdateEvent()

StevEngine::Physics::ColliderUpdateEvent::ColliderUpdateEvent ( Collider * collider)
inline

Create collider update event.

Parameters
colliderModified collider

Member Function Documentation

◆ GetEventType()

const std::string StevEngine::Physics::ColliderUpdateEvent::GetEventType ( ) const
inlineoverridevirtual

Get type identifier for this event.

Returns
String identifier for event type

Implements StevEngine::Event.


The documentation for this class was generated from the following file: