| Collider(JPH::Ref< JPH::Shape > shape, Utilities::Vector3 position=Utilities::Vector3(), Utilities::Quaternion rotation=Utilities::Quaternion(), Utilities::Vector3 scale=Utilities::Vector3(1, 1, 1)) | StevEngine::Physics::Collider | |
| Collider(Utilities::Stream &stream) | StevEngine::Physics::Collider | |
| Component() | StevEngine::Component | |
| CubeCollider(Utilities::Vector3 position=Utilities::Vector3(), Utilities::Quaternion rotation=Utilities::Quaternion(), Utilities::Vector3 scale=Utilities::Vector3(1, 1, 1)) | StevEngine::Physics::CubeCollider | |
| Draw(const Utilities::Matrix4 &transform) | StevEngine::Component | inlinevirtual |
| Export(Utilities::StreamType type) const | StevEngine::Physics::Collider | virtual |
| GetBounds() const | StevEngine::Physics::Collider | inline |
| GetCenterOfMass() const | StevEngine::Physics::Collider | inline |
| GetParent() const | StevEngine::Component | |
| GetPosition() const | StevEngine::Physics::Collider | inline |
| GetRotation() const | StevEngine::Physics::Collider | inline |
| GetScale() const | StevEngine::Physics::Collider | inline |
| GetScene() const | StevEngine::Component | |
| GetShape() const | StevEngine::Physics::Collider | inline |
| GetType() const | StevEngine::Physics::Collider | inlinevirtual |
| handlers | StevEngine::Component | protected |
| position | StevEngine::Physics::Collider | protected |
| rawShape | StevEngine::Physics::Collider | protected |
| rotation | StevEngine::Physics::Collider | protected |
| scale | StevEngine::Physics::Collider | protected |
| SetPosition(Utilities::Vector3 position) | StevEngine::Physics::Collider | |
| SetRotation(Utilities::Quaternion rotation) | StevEngine::Physics::Collider | |
| SetScale(Utilities::Vector3 scale) | StevEngine::Physics::Collider | |
| SetTransform(Utilities::Vector3 position, Utilities::Quaternion rotation, Utilities::Vector3 scale) | StevEngine::Physics::Collider | |
| shape | StevEngine::Physics::Collider | protected |
| Update(double deltaTime) | StevEngine::Component | inlinevirtual |
| ~Collider() (defined in StevEngine::Physics::Collider) | StevEngine::Physics::Collider | |
| ~Component() | StevEngine::Component | virtual |