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| | ComputeShader (const char *source) |
| | Create compute shader program , with a single shader from source.
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| | ComputeShader (const std::vector< Shader > &shaders) |
| | Create compute shader program.
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| | ComputeShader (Utilities::Stream &stream) |
| | Create from serialized data.
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| void | Run (const Visuals::ComputeTexture &output) const |
| | Run the compute shader.
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| void | Run (const Visuals::ComputeTexture &output, uint32_t groupsX, uint32_t groupsY, uint32_t groupsZ=1) const |
| | Run the compute shader.
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| void | Run (uint32_t groupsX, uint32_t groupsY, uint32_t groupsZ=1) const |
| | Run the compute shader.
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| | ShaderProgram (ShaderType shaderType, bool useDefaultShaders=true) |
| | Create shader program.
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| | ShaderProgram (const std::vector< Shader > &shaders, bool useDefaultShaders=true) |
| | Create shader program.
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| | ShaderProgram (Utilities::Stream &stream) |
| | Create from serialized data.
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| ShaderProgram () |
| | Create empty program.
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| uint32_t | AddShader (Shader shader) |
| | Add shader stage to program.
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| void | RemoveShader (uint32_t location) |
| | Remove shader from program.
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void | RelinkProgram () |
| | Relink program after shader changes.
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void | DeleteProgram () |
| | Deletes program and all shaders from OpenGL.
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| void | SetShaderUniform (const char *name, Utilities::Matrix4 value) const |
| | Set matrix uniform.
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| void | SetShaderUniform (const char *name, Utilities::Color value) const |
| | Set color uniform.
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| void | SetShaderUniform (const char *name, Utilities::Vector3 value) const |
| | Set vector3 uniform.
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| void | SetShaderUniform (const char *name, Utilities::Vector2 value) const |
| | Set vector2 uniform.
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| void | SetShaderUniform (const char *name, bool value) const |
| | Set boolean uniform.
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| void | SetShaderUniform (const char *name, int32_t value) const |
| | Set integer uniform.
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| void | SetShaderUniform (const char *name, uint32_t value) const |
| | Set unsigned integer uniform.
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| void | SetShaderUniform (const char *name, float value) const |
| | Set float uniform.
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| void | SetShaderUniform (const char *name, double value) const |
| | Set double uniform.
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| uint32_t | GetLocation () const |
| | Get OpenGL program ID.
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| bool | IsModified () const |
| | Check if program needs relinking.
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| ShaderType | GetType () const |
| | Get program shader type.
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| Utilities::Stream | Export (Utilities::StreamType type) const |
| | Serialize shader program to a stream.
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