StevEngine
StevEngine is a customizable C++ game engine.
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Component for rendering 3D models. More...
#include <visuals/ModelRenderer.hpp>
Public Member Functions | |
ModelRenderer (const Utilities::Model &model, const Material &material=Material(), Utilities::Vector3 position=Utilities::Vector3(), Utilities::Quaternion rotation=Utilities::Quaternion(), Utilities::Vector3 scale=Utilities::Vector3(1)) | |
Create model renderer. | |
ModelRenderer (Utilities::Stream &stream) | |
Create model renderer from text serialized data. | |
std::string | GetType () const |
Get component type. | |
Utilities::Stream | Export (Utilities::StreamType type) const |
Serialize component to a stream. | |
size_t | MeshCount () const |
Get number of meshes in model. | |
Renderer::Object & | GetObject (uint index) |
Get renderable object for mesh. | |
Visuals::Material & | GetMaterials (uint index) |
Get material for mesh. | |
void | AddShader (Renderer::ShaderProgram program) |
Add shader program. | |
void | RemoveShader (Renderer::ShaderType type) |
Remove shader of specified type. | |
void | Draw (const Utilities::Matrix4 &transform) |
Draw model with transform. | |
~ModelRenderer () | |
Clean up component resources. | |
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Component () | |
Create new component. | |
virtual | ~Component () |
Clean up component resources. | |
GameObject & | GetParent () const |
Get parent GameObject. | |
Scene & | GetScene () const |
Get containing Scene. | |
virtual void | Start () |
Initialize component after creation. | |
Public Attributes | |
Utilities::Vector3 | position = Utilities::Vector3() |
Local position offset. | |
Utilities::Quaternion | rotation = Utilities::Quaternion() |
Local rotation offset. | |
Utilities::Vector3 | scale = Utilities::Vector3(1) |
Local scale modifier. | |
Additional Inherited Members | |
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std::vector< std::pair< Utilities::ID, std::string > > | handlers |
Event handler registrations. | |
Component for rendering 3D models.
Handles rendering of 3D mesh data with materials and shaders. Supports multiple meshes per model with individual materials.
StevEngine::Visuals::ModelRenderer::ModelRenderer | ( | const Utilities::Model & | model, |
const Material & | material = Material(), | ||
Utilities::Vector3 | position = Utilities::Vector3(), | ||
Utilities::Quaternion | rotation = Utilities::Quaternion(), | ||
Utilities::Vector3 | scale = Utilities::Vector3(1) ) |
Create model renderer.
model | 3D model to render |
material | Default material if model has none |
position | Local position offset |
rotation | Local rotation offset |
scale | Local scale modifier |
StevEngine::Visuals::ModelRenderer::ModelRenderer | ( | Utilities::Stream & | stream | ) |
Create model renderer from text serialized data.
stream | Stream containing serialized component data |
void StevEngine::Visuals::ModelRenderer::AddShader | ( | Renderer::ShaderProgram | program | ) |
Add shader program.
program | Shader to add |
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virtual |
Draw model with transform.
transform | World transform matrix |
Reimplemented from StevEngine::Component.
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virtual |
Serialize component to a stream.
type | Type of stream to export to |
Implements StevEngine::Component.
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inline |
Get material for mesh.
index | Mesh index |
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inline |
Get renderable object for mesh.
index | Mesh index |
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inlinevirtual |
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inline |
Get number of meshes in model.
void StevEngine::Visuals::ModelRenderer::RemoveShader | ( | Renderer::ShaderType | type | ) |
Remove shader of specified type.
type | Type of shader to remove |