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StevEngine
StevEngine is a customizable C++ game engine.
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Component for rendering heightmap terrain. More...
#include <visuals/TerrainRenderer.hpp>
Public Member Functions | |
| TerrainRenderer (const Utilities::TerrainData &data, Material material=Material(), bool smooth=true) | |
| Create terrain renderer. | |
| TerrainRenderer (Utilities::Stream &stream) | |
| Create terrain renderer from serialized data. | |
| std::string | GetType () const |
| Get component type. | |
| Utilities::Stream | Export (Utilities::StreamType type) const |
| Serialize component to a stream. | |
Public Member Functions inherited from StevEngine::Renderer::RenderComponent | |
| RenderComponent (const Object &object) | |
| Create render component. | |
| RenderComponent (const Object &object, Utilities::Vector3 position, Utilities::Quaternion rotation, Utilities::Vector3 scale) | |
| Create render component with transform. | |
| RenderComponent (const Object &object, Utilities::Stream &stream) | |
| Create from serialized data. | |
| Object & | GetObject () |
| Local scale modifier. | |
| Visuals::Material & | GetMaterial () |
| Get material. | |
| void | AddShader (ShaderProgram program) |
| Add shader program. | |
| void | RemoveShader (ShaderType type) |
| Remove shader of specified type. | |
| ~RenderComponent () | |
| Clean up component resources. | |
Public Member Functions inherited from StevEngine::Component | |
| Component () | |
| Create new component. | |
| virtual | ~Component () |
| Clean up component resources. | |
| GameObject & | GetParent () const |
| Get parent GameObject. | |
| Scene & | GetScene () const |
| Get containing Scene. | |
| virtual void | Start () |
| Initialize component after creation. | |
| virtual void | Deactivate () |
| Clean up when component is deactivated. | |
| virtual void | Update (double deltaTime) |
| Update component logic. | |
Friends | |
| class | StevEngine::GameObject |
Additional Inherited Members | |
Public Attributes inherited from StevEngine::Renderer::RenderComponent | |
| Utilities::Vector3 | position = Utilities::Vector3() |
| Utilities::Quaternion | rotation = Utilities::Quaternion() |
| Local position offset. | |
| Utilities::Vector3 | scale = Utilities::Vector3(1, 1, 1) |
| Local rotation offset. | |
Protected Attributes inherited from StevEngine::Renderer::RenderComponent | |
| Object | object |
| Renderable object. | |
| std::map< ShaderType, ShaderProgram > | shaders |
| Shader programs by type. | |
Protected Attributes inherited from StevEngine::Component | |
| std::vector< std::pair< Utilities::ID, std::string > > | handlers |
| Event handler registrations. | |
Component for rendering heightmap terrain.
Handles rendering of terrain generated from heightmap data. Supports normal mapping and smooth/flat shading.
| StevEngine::Visuals::TerrainRenderer::TerrainRenderer | ( | const Utilities::TerrainData & | data, |
| Material | material = Material(), | ||
| bool | smooth = true ) |
Create terrain renderer.
| data | Heightmap terrain data |
| material | Surface material |
| smooth | Use smooth normal calculation |
| StevEngine::Visuals::TerrainRenderer::TerrainRenderer | ( | Utilities::Stream & | stream | ) |
Create terrain renderer from serialized data.
| stream | Stream containing serialized component data |
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virtual |
Serialize component to a stream.
| type | Type of stream to export to |
Reimplemented from StevEngine::Renderer::RenderComponent.
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inlinevirtual |
Get component type.
Reimplemented from StevEngine::Renderer::RenderComponent.