StevEngine
StevEngine is a customizable C++ game engine.
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StevEngine::Physics::CapsuleCollider Class Reference

Capsule-shaped collider. More...

#include <physics/Colliders.hpp>

Inheritance diagram for StevEngine::Physics::CapsuleCollider:
StevEngine::Physics::Collider StevEngine::Component

Public Member Functions

 CapsuleCollider (Utilities::Vector3 position=Utilities::Vector3(), Utilities::Quaternion rotation=Utilities::Quaternion(), Utilities::Vector3 scale=Utilities::Vector3(1, 1, 1))
 Create capsule collider.
 
- Public Member Functions inherited from StevEngine::Physics::Collider
 Collider (JPH::Ref< JPH::Shape > shape, Utilities::Vector3 position=Utilities::Vector3(), Utilities::Quaternion rotation=Utilities::Quaternion(), Utilities::Vector3 scale=Utilities::Vector3(1, 1, 1))
 Create new collider.
 
 Collider (Utilities::Stream &stream)
 Create collider from text serialized data.
 
std::string GetType () const
 Get component type.
 
Utilities::Stream Export (Utilities::StreamType type) const
 Serialize component to a stream.
 
Utilities::Vector3 GetScale () const
 Get local scale.
 
Utilities::Quaternion GetRotation () const
 Get local rotation.
 
Utilities::Vector3 GetPosition () const
 Get local position.
 
void SetScale (Utilities::Vector3 scale)
 Set local scale.
 
void SetRotation (Utilities::Quaternion rotation)
 Set local rotation.
 
void SetPosition (Utilities::Vector3 position)
 Set local position.
 
void SetTransform (Utilities::Vector3 position, Utilities::Quaternion rotation, Utilities::Vector3 scale)
 Set full local transform.
 
Utilities::Range3 GetBounds () const
 Get axis-aligned bounds.
 
Utilities::Vector3 GetCenterOfMass () const
 Get center of mass.
 
JPH::Ref< JPH::Shape > GetShape () const
 Get physics shape.
 
- Public Member Functions inherited from StevEngine::Component
 Component ()
 Create new component.
 
virtual ~Component ()
 Clean up component resources.
 
GameObjectGetParent () const
 Get parent GameObject.
 
SceneGetScene () const
 Get containing Scene.
 

Additional Inherited Members

- Protected Attributes inherited from StevEngine::Physics::Collider
Utilities::Vector3 scale = Utilities::Vector3(1, 1, 1)
 Local scale.
 
Utilities::Vector3 position = Utilities::Vector3()
 Local position.
 
Utilities::Quaternion rotation = Utilities::Quaternion()
 Local rotation.
 
const JPH::Ref< JPH::Shape > rawShape
 Base physics shape.
 
JPH::Ref< JPH::Shape > shape
 Transformed shape.
 
- Protected Attributes inherited from StevEngine::Component
std::vector< std::pair< Utilities::ID, std::string > > handlers
 Event handler registrations.
 

Detailed Description

Capsule-shaped collider.

Represents a capsule collision shape (cylinder with hemispherical ends). Uses Jolt's CapsuleShape internally.

Constructor & Destructor Documentation

◆ CapsuleCollider()

StevEngine::Physics::CapsuleCollider::CapsuleCollider ( Utilities::Vector3 position = Utilities::Vector3(),
Utilities::Quaternion rotation = Utilities::Quaternion(),
Utilities::Vector3 scale = Utilities::Vector3(1,1,1) )

Create capsule collider.

Parameters
positionLocal position
rotationLocal rotation
scaleLocal scale

The documentation for this class was generated from the following files: