StevEngine
StevEngine is a customizable C++ game engine.
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Here is a list of all documented class members with links to the class documentation for each member:
- m -
Magnitude() :
StevEngine::Utilities::Quaternion
,
StevEngine::Utilities::Vector2
,
StevEngine::Utilities::Vector3
,
StevEngine::Utilities::Vector4
mass :
StevEngine::Physics::RigidBody
Material() :
StevEngine::Visuals::Material
material :
StevEngine::Renderer::Object
,
StevEngine::Utilities::Mesh
Matrix4() :
StevEngine::Utilities::Matrix4
MaxAngularVelocity :
StevEngine::Physics::MotionProperties
MaxLinearVelocity :
StevEngine::Physics::MotionProperties
Mesh() :
StevEngine::Utilities::Mesh
MeshCount() :
StevEngine::Visuals::ModelRenderer
Model() :
StevEngine::Utilities::Model
ModelCollider() :
StevEngine::Physics::ModelCollider
ModelRenderer() :
StevEngine::Visuals::ModelRenderer
modified :
StevEngine::Renderer::ShaderProgram
MotionProperties() :
StevEngine::Physics::MotionProperties
motionType :
StevEngine::Physics::RigidBody
MoveKinematic() :
StevEngine::Physics::RigidBody
MSAA :
StevEngine::GameSettings
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