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Here is a list of all documented class members with links to the class documentation for each member:
- d -
- data() : StevEngine::Utilities::Color, StevEngine::Utilities::Matrix4, StevEngine::Utilities::Vector2, StevEngine::Utilities::Vector3, StevEngine::Utilities::Vector4
- Deactivate() : StevEngine::Physics::RigidBody
- DegreesToRadians() : StevEngine::Utilities::Quaternion
- Delete() : StevEngine::Data::GameData, StevEngine::Data::Settings
- DeleteProgram() : StevEngine::Renderer::ShaderProgram
- deltaTime : StevEngine::UpdateEvent
- deltaY : StevEngine::InputMouseMoveEvent
- DestroyObject() : StevEngine::Scene
- diffuse : StevEngine::Visuals::Light, StevEngine::Visuals::Material
- DirectionalLight() : StevEngine::Visuals::DirectionalLight
- Distance() : StevEngine::Utilities::Vector2, StevEngine::Utilities::Vector3
- Dot() : StevEngine::Utilities::Quaternion, StevEngine::Utilities::Vector2, StevEngine::Utilities::Vector3, StevEngine::Utilities::Vector4
- Draw() : StevEngine::Renderer::CustomObject, StevEngine::Renderer::Object, StevEngine::Renderer::RenderObject, StevEngine::Visuals::ModelRenderer
- DrawEvent() : StevEngine::DrawEvent
- DrawFrame() : StevEngine::Renderer::RenderSystem
- DrawObject() : StevEngine::Renderer::RenderSystem