Here is a list of all documented class members with links to the class documentation for each member:
- s -
- Save() : StevEngine::Data::GameData, StevEngine::Data::Settings
- SaveToFile() : StevEngine::Data::Settings
- scale : StevEngine::Physics::Collider, StevEngine::Renderer::RenderComponent, StevEngine::TransformUpdateEvent, StevEngine::Visuals::ModelRenderer
- Scene() : StevEngine::Scene
- SDLEvent() : StevEngine::SDLEvent
- SetActiveScene() : StevEngine::SceneManager
- SetAlbedo() : StevEngine::Visuals::Material
- SetAmbientLight() : StevEngine::Renderer::RenderSystem
- SetAngularVelocity() : StevEngine::Physics::RigidBody
- SetAngularVelocityClamped() : StevEngine::Physics::RigidBody
- SetAudioDevice() : StevEngine::Audio::AudioSystem
- SetBackground() : StevEngine::Renderer::RenderSystem
- SetFaceCulling() : StevEngine::Renderer::RenderSystem
- SetFriction() : StevEngine::Physics::RigidBody
- SetFullscreen() : StevEngine::Engine
- SetLinearVelocity() : StevEngine::Physics::RigidBody
- SetLinearVelocityClamped() : StevEngine::Physics::RigidBody
- SetMotionProperties() : StevEngine::Physics::RigidBody
- SetMSAA() : StevEngine::Renderer::RenderSystem
- SetMusicVolume() : StevEngine::Audio::AudioSystem
- SetNormal() : StevEngine::Visuals::Material
- SetPosition() : StevEngine::GameObject, StevEngine::Physics::Collider
- SetRenderType() : StevEngine::Renderer::Object
- SetRotation() : StevEngine::GameObject, StevEngine::Physics::Collider
- SetScale() : StevEngine::GameObject, StevEngine::Physics::Collider
- SetSettings() : StevEngine::Engine
- SetShaderUniform() : StevEngine::Renderer::ShaderProgram
- SetSoundsVolume() : StevEngine::Audio::AudioSystem
- SetTargetFPS() : StevEngine::Engine
- SetTransform() : StevEngine::GameObject, StevEngine::Physics::Collider
- SetViewSize() : StevEngine::Renderer::RenderSystem
- SetVSync() : StevEngine::Engine, StevEngine::Renderer::RenderSystem
- SetWindowSize() : StevEngine::Engine
- Shader() : StevEngine::Renderer::Shader
- shaderLightID : StevEngine::Visuals::Light
- ShaderProgram() : StevEngine::Renderer::ShaderProgram
- shaders : StevEngine::Renderer::RenderComponent, StevEngine::Renderer::ShaderProgram
- shaderType : StevEngine::Renderer::Shader, StevEngine::Renderer::ShaderProgram
- shape : StevEngine::Physics::Collider
- shininess : StevEngine::Visuals::Material
- ShouldCollide() : StevEngine::Physics::ObjectLayerPairFilterImpl, StevEngine::Physics::ObjectVsBroadPhaseLayerFilterImpl
- size : StevEngine::Utilities::TerrainData
- Slerp() : StevEngine::Utilities::Quaternion, StevEngine::Utilities::Vector3
- smooth : StevEngine::Visuals::CapsulePrimitive, StevEngine::Visuals::CylinderPrimitive, StevEngine::Visuals::IcospherePrimitive, StevEngine::Visuals::UVSpherePrimitive
- specular : StevEngine::Visuals::Light, StevEngine::Visuals::Material
- SphereCollider() : StevEngine::Physics::SphereCollider
- SpotLight() : StevEngine::Visuals::SpotLight
- Start() : StevEngine::Component, StevEngine::Engine, StevEngine::Physics::RigidBody
- step : StevEngine::Utilities::TerrainData
- Stop() : StevEngine::Audio::AudioSystem
- StopBackground() : StevEngine::Audio::AudioSystem
- Stream() : StevEngine::Utilities::Stream
- Subscribe() : StevEngine::EventManager, StevEngine::GameObject
- surface : StevEngine::Visuals::Texture