StevEngine
StevEngine is a customizable C++ game engine.
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Here is a list of all documented variables with links to the class documentation for each member:
- a -
a :
StevEngine::Utilities::Color
AllowedDOFs :
StevEngine::Physics::MotionProperties
ambient :
StevEngine::Visuals::Material
AngularDamping :
StevEngine::Physics::MotionProperties
- b -
b :
StevEngine::Utilities::Color
bound :
StevEngine::Visuals::Texture
BroadPhaseLayer :
StevEngine::Physics::Layer
button :
StevEngine::InputMouseButtonDownEvent
,
StevEngine::InputMouseButtonUpEvent
- c -
channel :
StevEngine::Audio::Emitter
collider :
StevEngine::Physics::ColliderUpdateEvent
color :
StevEngine::Visuals::Material
constant :
StevEngine::Visuals::PointLight
cursorMode :
StevEngine::InputManager
cursorVisible :
StevEngine::InputManager
cutOff :
StevEngine::Visuals::SpotLight
- d -
deltaTime :
StevEngine::UpdateEvent
deltaY :
StevEngine::InputMouseMoveEvent
diffuse :
StevEngine::Visuals::Light
,
StevEngine::Visuals::Material
- e -
empty :
StevEngine::Utilities::ID
,
StevEngine::Visuals::Texture
event :
StevEngine::ChildEvent< EventType >
,
StevEngine::SDLEvent
- f -
farClip :
StevEngine::Visuals::Camera
format :
StevEngine::Visuals::ComputeTexture
forward :
StevEngine::Utilities::Vector3
fov :
StevEngine::Visuals::Camera
fullscreen :
StevEngine::GameSettings
- g -
g :
StevEngine::Utilities::Color
GLLocation :
StevEngine::Visuals::Texture
GravityFactor :
StevEngine::Physics::MotionProperties
- h -
handlers :
StevEngine::Component
handlerType :
StevEngine::EventHandlerBase
hasMaterials :
StevEngine::Utilities::Model
HEIGHT :
StevEngine::GameSettings
height :
StevEngine::Visuals::ComputeTexture
,
StevEngine::WindowResizeEvent
High :
StevEngine::Utilities::Range3
- i -
id :
StevEngine::Physics::Layer
,
StevEngine::Resources::Resource
identity :
StevEngine::Utilities::Matrix4
,
StevEngine::Utilities::Vector3
indices :
StevEngine::Utilities::Mesh
isOrthographic :
StevEngine::Visuals::Camera
isStatic :
StevEngine::Physics::Layer
- k -
key :
StevEngine::InputKeyDownEvent
,
StevEngine::InputKeyUpEvent
- l -
layer :
StevEngine::Physics::RigidBody
linear :
StevEngine::Visuals::PointLight
LinearDamping :
StevEngine::Physics::MotionProperties
location :
StevEngine::Renderer::ShaderProgram
loop :
StevEngine::Audio::Emitter
Low :
StevEngine::Utilities::Range3
- m -
mass :
StevEngine::Physics::RigidBody
material :
StevEngine::Renderer::Object
,
StevEngine::Utilities::Mesh
MaxAngularVelocity :
StevEngine::Physics::MotionProperties
MaxLinearVelocity :
StevEngine::Physics::MotionProperties
modified :
StevEngine::Renderer::ShaderProgram
motionType :
StevEngine::Physics::RigidBody
MSAA :
StevEngine::GameSettings
- n -
name :
StevEngine::GameObject
,
StevEngine::Physics::Layer
,
StevEngine::Scene
nearClip :
StevEngine::Visuals::Camera
normal :
StevEngine::Utilities::Vertex
,
Vertex
- o -
object :
StevEngine::Renderer::RenderComponent
,
StevEngine::Renderer::RenderObject
outerCutOff :
StevEngine::Visuals::SpotLight
- p -
path :
StevEngine::Resources::Resource
,
StevEngine::Utilities::Model
,
StevEngine::Visuals::Texture
points :
StevEngine::Utilities::TerrainData
position :
StevEngine::Physics::Collider
,
StevEngine::Utilities::Vertex
,
StevEngine::Visuals::ModelRenderer
,
Vertex
- q -
quadratic :
StevEngine::Visuals::PointLight
- r -
r :
StevEngine::Utilities::Color
rawShape :
StevEngine::Physics::Collider
right :
StevEngine::Utilities::Vector2
,
StevEngine::Utilities::Vector3
rotation :
StevEngine::Physics::Collider
,
StevEngine::Renderer::RenderComponent
,
StevEngine::Visuals::ModelRenderer
running :
StevEngine::Engine
- s -
scale :
StevEngine::Physics::Collider
,
StevEngine::Renderer::RenderComponent
,
StevEngine::TransformUpdateEvent
,
StevEngine::Visuals::ModelRenderer
shaderLightID :
StevEngine::Visuals::Light
shaders :
StevEngine::Renderer::RenderComponent
,
StevEngine::Renderer::ShaderProgram
shaderType :
StevEngine::Renderer::Shader
,
StevEngine::Renderer::ShaderProgram
shape :
StevEngine::Physics::Collider
shininess :
StevEngine::Visuals::Material
size :
StevEngine::Utilities::TerrainData
smooth :
StevEngine::Visuals::CapsulePrimitive
,
StevEngine::Visuals::CylinderPrimitive
,
StevEngine::Visuals::IcospherePrimitive
,
StevEngine::Visuals::UVSpherePrimitive
specular :
StevEngine::Visuals::Light
,
StevEngine::Visuals::Material
step :
StevEngine::Utilities::TerrainData
surface :
StevEngine::Visuals::Texture
- t -
tangent :
StevEngine::Utilities::Vertex
,
Vertex
targetFPS :
StevEngine::GameSettings
textureType :
StevEngine::Visuals::CapsulePrimitive
,
StevEngine::Visuals::CubePrimitive
,
StevEngine::Visuals::CylinderPrimitive
,
StevEngine::Visuals::IcospherePrimitive
,
StevEngine::Visuals::UVSpherePrimitive
title :
StevEngine::Engine
transform :
StevEngine::DrawEvent
,
StevEngine::Renderer::RenderObject
type :
StevEngine::Utilities::Stream
- u -
unique :
StevEngine::Visuals::Camera
up :
StevEngine::Utilities::Vector2
,
StevEngine::Utilities::Vector3
uv :
StevEngine::Utilities::Vertex
,
Vertex
- v -
value :
StevEngine::InputMouseWheelEvent
,
StevEngine::WindowFullscreenEvent
,
StevEngine::WindowVSyncEvent
vertices :
StevEngine::Utilities::Mesh
volume :
StevEngine::Audio::Emitter
vsync :
StevEngine::GameSettings
- w -
WIDTH :
StevEngine::GameSettings
width :
StevEngine::Visuals::ComputeTexture
window :
StevEngine::Engine
- y -
Y :
StevEngine::Utilities::Vector2
y :
StevEngine::InputMouseMoveEvent
,
StevEngine::WindowMoveEvent
- z -
Z :
StevEngine::Utilities::Quaternion
,
StevEngine::Utilities::Vector3
,
StevEngine::Utilities::Vector4
zero :
StevEngine::Utilities::Matrix4
,
StevEngine::Utilities::Vector3
zoom :
StevEngine::Visuals::Camera
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