StevEngine
StevEngine is a customizable C++ game engine.
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▼Nstd | STL namespace |
Chash< StevEngine::Utilities::ID > | |
▼NStevEngine | |
►NAudio | |
►NData | |
►NPhysics | |
►NRenderer | Core rendering system |
►NResources | |
►NUtilities | |
►NVisuals | |
CChildEvent | Wrapper for events from child objects |
CComponent | Base class for all game object components |
CCreateComponents | Factory system for creating components from serialized data |
CDeactivateEvent | Event for object deactivation |
CDrawEvent | Event for drawing |
CEngine | Main engine class managing core systems |
CEngineDrawEvent | Event triggered when frame should be drawn |
CEngineQuitEvent | Event triggered when engine is shutting down |
CEngineStartEvent | Event triggered when engine starts |
CEvent | Base class for all engine events |
CEventHandler | Typed event handler implementation |
CEventHandlerBase | Base class for event handlers |
CEventManager | Manages event subscriptions and publishing |
CGameObject | Core game object class |
CGameSettings | Engine configuration settings |
CInputKeyDownEvent | Event triggered when a keyboard key is pressed |
CInputKeyUpEvent | Event triggered when a keyboard key is released |
CInputManager | Handles input processing and management |
CInputMouseButtonDownEvent | Event triggered when mouse button is pressed |
CInputMouseButtonUpEvent | Event triggered when mouse button is released |
CInputMouseMoveEvent | Event triggered when mouse is moved |
CInputMouseWheelEvent | Event triggered when mouse wheel is scrolled |
CPreUpdateEvent | Event triggered before frame update |
CScene | Container for game objects and scene state |
CSceneManager | Manages multiple scenes and scene transitions |
CSDLEvent | Event containing raw SDL event |
CTransformUpdateEvent | Event for transform changes |
CUpdateEvent | Event triggered on frame update |
CWindowFullscreenEvent | Event triggered when fullscreen mode changes |
CWindowMoveEvent | Event triggered when window is moved |
CWindowResizeEvent | Event triggered when window is resized |
CWindowVSyncEvent | Event triggered when vsync setting changes |
CVertex | 3D mesh vertex data structure |