StevEngine
StevEngine is a customizable C++ game engine.
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NstdSTL namespace
 Chash< StevEngine::Utilities::ID >
 NStevEngine
 NAudio
 NData
 NPhysics
 NRendererCore rendering system
 NResources
 NUtilities
 NVisuals
 CChildEventWrapper for events from child objects
 CComponentBase class for all game object components
 CCreateComponentsFactory system for creating components from serialized data
 CDeactivateEventEvent for object deactivation
 CDrawEventEvent for drawing
 CEngineMain engine class managing core systems
 CEngineDrawEventEvent triggered when frame should be drawn
 CEngineQuitEventEvent triggered when engine is shutting down
 CEngineStartEventEvent triggered when engine starts
 CEventBase class for all engine events
 CEventHandlerTyped event handler implementation
 CEventHandlerBaseBase class for event handlers
 CEventManagerManages event subscriptions and publishing
 CGameObjectCore game object class
 CGameSettingsEngine configuration settings
 CInputKeyDownEventEvent triggered when a keyboard key is pressed
 CInputKeyUpEventEvent triggered when a keyboard key is released
 CInputManagerHandles input processing and management
 CInputMouseButtonDownEventEvent triggered when mouse button is pressed
 CInputMouseButtonUpEventEvent triggered when mouse button is released
 CInputMouseMoveEventEvent triggered when mouse is moved
 CInputMouseWheelEventEvent triggered when mouse wheel is scrolled
 CPreUpdateEventEvent triggered before frame update
 CSceneContainer for game objects and scene state
 CSceneManagerManages multiple scenes and scene transitions
 CSDLEventEvent containing raw SDL event
 CTransformUpdateEventEvent for transform changes
 CUpdateEventEvent triggered on frame update
 CWindowFullscreenEventEvent triggered when fullscreen mode changes
 CWindowMoveEventEvent triggered when window is moved
 CWindowResizeEventEvent triggered when window is resized
 CWindowVSyncEventEvent triggered when vsync setting changes
 CVertex3D mesh vertex data structure